Hi guys!! I knew this moment will come : my first FMOD tutorial :) I love this middleware for the easy and friendly interface, and tons of ideas that're coming through the hours of working:) So I came with idea to create FMOD event, where you can control few sounds and actions with only one parameter (knoob) and I'm a big fan of Battle Royale games, where my older (and more mature) friends - sound designers invented a tricky method to inform a player that his ammo is getting lower. They made it by change the sound of shooting bullets through the whole ammo magazine. This is my first time in front of camera... Guys I was stressed as F5#K!! :) I totally forgot what I was talkin' about! :D But everything for You ;) Catch!!
Hi Guys! I know, title of that post is so heavy and depressing... meh... I'M KIDDIN'1!!1!! hahahaha lol xD Here's the thing: My friend show me a curious theory or a method? People are trying to focus on success, they're running for success... But failure is a painful thing... So why not to change a think? Maybe is it good to focus on failure? I know it sounds riddiculusly because failure bring us down, leaks us with motivation etc. But here's a funny thing. If You want something (in my case I want to be full time sound designer in a gamedev studio) you will face many fails, disappointment and many many more. But you will do your best every single time. Right? So this method focus on failures. I have to send 100 CVs till the end of 2018 and try to be 100 time rejected. Insane right? But you need to know I need to do my best in every single CV. I need to learn new methods, techniques to be (in my opinion) the best candidate for this job. So I try to be rejected