HI guys!
Time is a really fast train... One month ago I started my blog and YouTube journey. And now? My English is still sharp as rock, I don't have any groupies (sad but true... guys think twice about being sound designer... when it's come about groupies... it's better to be hm... even a gardener) and I'm filled with motivation! Today we will talk about another type of ambience : Jungle type.
The core of any ambience sfxes is really nice flexibility. The ambiences needs to loop. I see one standard type of looping type of sound. This perfect one has got : intro, looping core and outro.
In my video I focused on Core Loop part - it's build, layers.
It's really important to focus on sample purity (cleanliness?) - In simple ambiences (1-2 layers) your ear can catch any detail and this can ruin immersion in game. Imagine when you read names of your gear in equipment and suddenly you hear duck... in a north pole... Oh! By the way.. ducks! CATCH MY LATEST EPISODE!! YAAAAY!!!!
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